Kinect Flock is a quick app written using the user tracking and depth mapping abilities of the XBox Kinect for Golan Levin’s Interactive art + Computational design studio.

They created a particle system that exhibits flocking/swarming behavior when the user is moving, and flocks to and fills out the user’s silhouette when they are standing still. The result is a simulation that ebbs and flows between the recognizable and the abstract.

Built using Cinder + OpenNI + NITE + Xbox Kinect

source: Colin Haentjens

Kinect Flock – Flocking + Particles

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