Paradox D&D wanted to take the opportunity to try the new features that Kinect provides. This time, Face-Tracking.
With this excuse, we developed “Skulls”, an aplication with Face Tracking which positions a 3D skull and replaces the user’s head. In addition to Face Tracking, has also been used the video capture image to provide a “natural augmented reality”, using the user’s own body for referencing 3D models.

The Skulls application provides 3 types of heads options: skull bone, skull radiography and skull in flames (based on Ghost Rider’s comic). Furthermore, a controller is added to the user’s mouth so that it can open and close the skull’s jaw. This application is an example of a new technology that offers many possibilities and is in the line of “virtual dressers” (in which the user “wears” 3D elements: dresses, costumes, accessories, etc..).

Kinect Face Tracking demo – Skulls App

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