Looking to support Kinect developers everywhere, students from Rochester Institute of Technology have created Kinect@RIT

The web site contains a searchable database of community development projects, “starter docs” and tutorials across multiple operating systems and platforms. In addition, Kinect@RIT provides historical information on gestural and motion-based interfaces for games, a glossary of gestures and a library of design guidelines from other camera-based interaction systems that have useful content for developers.

The students also built their own prototype projects for Kinect. One team combined Faast and GlovePIE to control Google Maps’ fly-through mode. A second built “Kinect Blocks” a preliminary virtual construction tool. A third team built on an existing collaboration between RIT and MITRE corporation to build an augmented, tabletop games system. The last built a “paper doll” style of application to enhance “Store World” a prototype Facebook game collaboration between the School of Business and The College of Computing. All the projects, code and papers written on the projects are available on the site. All the work was done as part of a graduate class, “Emerging Themes in Entertainment Technology” that’s part of the Master of Science degree in Game Design and Development at RIT

Also available are a handful of tutorials and starter projects created and/or enhanced by the students. Where possible they were user-tested by multiple students on multiple platforms.

Kinect@RIT is not a static site, but an on-going project of the RITSchool of Games and Interactive Media and the Center for Student Innovation. Kinect Hacks readers and community members are encouraged to create accounts and post their own projects to the database and otherwise make use of the resource.


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