Kinect Flock is a quick app written using the user tracking and depth mapping abilities of the XBox Kinect for Golan Levin’s Interactive art + Computational design studio.
They created a particle system that exhibits flocking/swarming behavior when the user is moving, and flocks to and fills out the user’s silhouette when they are standing still. The result is a simulation that ebbs and flows between the recognizable and the abstract.
Built using Cinder + OpenNI + NITE + Xbox Kinect
source: Colin Haentjens