Fluid Wall is a real-time, artistic fluid simulation driven by the Xbox Kinect that responds to and interacts with the silhouettes of viewer’s bodies.
Austin Hines explains the artistic and technical challenges of making Fluid
Developed in one month as part of the final project for graduate coursework in VIZA 662: Physical Computing.
Fluid Simulation and Art Direction: Austin Hines
Kinect Integration: Naureen Mahmood